Tuesday, 31 August 2010

Setting up an OpenGL texture for emulation

In this post, I will describe how I render graphics in my emulators using OpenGL, although, the idea of drawing to textures applies to any modern graphics library.

I interface the Windows API and OpenGL to create a GUI that I can render graphics to. To render the graphics, I create a texture in the following way.

// create a texture
glTexImage2D(GL_TEXTURE_2D, 0, 3, x_res, y_res, 0, GL_RGB, GL_UNSIGNED_BYTE, screenData);

// set up the texture
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);   

and update the texture like this

// Update texture
glTexSubImage2D(GL_TEXTURE_2D, 0 ,0, 0, NTSC_WIDTH, NTSC_HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, screenData);

The pixel buffer i use is a 3 dimensional array, which is layed out in the following way.

u8 screenData[y][x][3];

The last 3 being the RGB value for each pixel
So, lets say I wanted to draw a blue pixel at coords(X:10, Y:15), i would do something like this.

// Draw blue pixel
screenData[15][10][0] = 0;        // R
screenData[15][10][1] = 0;        // G
screenData[15][10][2] = 255;    // B

I wont' explain too much more, instead, I'll provide the source to a small program I created to show you, which can be download from the following link. It can be compiled with Visual C++ 2010. This program creates a texture and draws some pixels to it, and also stretches the scene depending on the width and height of the window and creates a small menu, just for the sake of it.


Download here.

You will notice that in my DrawScene() function, I rotate and texture, this is because by default the bottom left is coord 0,0, when i want the top left to be 0,0.

If link goes down, make me aware please.
Peace

21 comments:

  1. Nah, not really, this is all just learned from trial and error.
    Thanks though :)

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  2. keep up the good work
    i can't program for shit

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  3. I'm sure you could if you put your mind to it, I admit programming ain't easy, but it can be great fun.

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  4. Thanks for the love, I appreciate it I guess... no homo.
    ;)

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  5. damn, this makes my head hurt

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  6. Looks like this is going to go well.

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  7. Hexyn. It makes my head hurt too 0_o
    This is a good sign though, it shows that your brain is working, and eventually, it sinks in one way or another, depending on your learning style usually.

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  8. Cool stuff bro

    http://suptrollin.blogspot.com

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  9. looks confusing sir

    http://the-new-god.blogspot.com/

    but cool nonetheless i suppose..computers

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  10. I'll check out your blogs, thanks :)

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  11. Interesting...

    Followed
    -http://rogersroom001.blogspot.com/

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  12. Too confusing for me haha

    drockblock.blogspot.com

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  13. Lol most people wont understand shit you just posted! Love it! :D

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  14. Well, probably not, but I hope that it will eventually reach someone who could use the info.

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  15. I want to learn programming and emulators look like a nice, easy place to start. Thanks for the info, keep it up!

    soulaccelerant.blogspot.com

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